Unity natively supports Audio Spatializers A plug-in that changes the way audio is transmitted from an audio source into the surrounding space. It takes the source and regulates the gains of the left and right ear contributions based on the distance and angle between the AudioListener and the AudioSource.
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- Oculus Rift S and Rift. Oculus Quest. Samsung Gear VR. Oculus Quill. Oculus Medium. Logic Pro X doesn't support VST plugins - Any way to get the spatializer plugin working in Logic? Can the Oculus Spatializer for Unity be used on the HTC vive?
Note : A ZED mini is required to fully enjoy this tutorial, the usage of a ZED will introduce visual discomfort due to wide baseline.
This sample shows how to capture stereo video from the ZED and display it in an Oculus Rift headset. Works with Oculus DK2 and CV1.
Getting started
- First, download the latest version of the ZED SDK on stereolabs.com.
- For more information, check out our tutorial on using the ZED and Oculus Rift and read the ZED API documentation.
Prerequisites
- Windows 64 bits
- ZED SDK 2.2.0 and its dependencies (CUDA))
- Oculus SDK (1.17 or later)
- GLEW included in the ZED SDK dependencies folder
Build the program
Download the sample and follow the instructions below: More
- Create a folder called 'build' in the source folder
- Open cmake-gui and select the source and build folders
- Generate the Visual Studio
Win64
solution - Open the resulting solution and change configuration to
Release
.You may have to modify the path of the dependencies to match your configuration - Build solution
Features
This sample show how to render the ZED stereo images in a Rift.It uses the CUDA-OpenGL interoperability to send images through opengl in the most effective way (without going back to CPU)
Keyboard shortcuts
Main Hotkeys | Description |
---|---|
'c' | Pause/Unpause the rendering |
'q' | Quit the application. |
Freeware
Windows
74.7 MB
Oculus Rift Spatializer Vst Download Free
2,740
What's New:
New Features
- The SDK now supports protected content, which is designed to prevent any mirroring of the compositor. For more information, see Protecting Content.
- The Touch controller pairing process has improved. For more information, see Pairing the Oculus Touch Controllers.
API Changes
- There are no breaking changes to version 1.4.0.
Known Issues
The following are known issues:
- Version 16.5.2 of the AMD driver can cause flickering on your computer screen. If you encounter this issue, use the 16.5.1 driver.
- There are some USB chipsets that do not meet the USB 3.0 specification and are incompatible with the Oculus Rift sensor. If you receive a notification in Oculus Home or the Oculus App, plug the sensor into a different USB 3.0 port (blue). If none of the USB 3.0 ports work, plug the sensor into a USB 2.0 port (black).
- Antivirus software, such a McAfee, can cause installation issues. To work around the issue, make sure you have the latest updates and disable real-time scanning.
- If you encounter installation issues, delete the Oculus folder and install the software again.
- If the Rift displays a message that instructs you to take off the headset, remove it and place it on a flat surface for 10-15 seconds.
- The keyboard and mouse do not work in Oculus Home. To select an item, gaze at it and select it using the Oculus Remote or Xbox controller.
- Bandwidth-intensive USB devices, such as web cams and high-end audio interfaces, might not work when using the Rift. To work around this issue, install the device on another USB host controller or a separate computer.
- For dual-boot systems using DK2 or CB1 HMDs, the OS selection screen might appear on the HMD instead of the monitor. To work around this, try plugging the HMD into a different port or unplug the HMD while booting.
- If you are running your application from the Unity Editor and you press the controller's home button to return to Oculus Home, you will be prompted to close the application. If you select OK, Unity might remain in a state where it is running, but will never get focus. To work around this, restart Unity.